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Confidential · Board Presentation · 2026

Melted
Crayons

Hold Time Entertainment Platform

Prepared For Board of Directors
Date February 2026
Presenter Christopher Warrior, CEO
Executive Summary

The Opportunity
in One Page

Melted Crayons has built the Hold Time Entertainment Platform — a white-label, zero-friction system that delivers branded micro-games to enterprise customers via SMS while they wait on hold. No app. No login. One link.

1
The problem is massive and universal. 8 billion minutes of hold time are spent annually in the U.S. alone. Every minute is a brand risk.
2
Our solution is uniquely frictionless. IVR integration in a single day. No app required. Fully branded to the enterprise client.
3
Three compounding revenue streams. Enterprise SaaS license + per-session fees + reward redemption share.
4
Gaming is our moat. We have 8+ production games. No enterprise software competitor builds games at this level in-house.
$4.5B
Total Addressable MarketU.S. enterprise customer experience software
8B+
Hold minutes annuallyIn the U.S. alone — each one an opportunity
1day
Enterprise integration timeConnect to any IVR system in hours, not months
$500K
Seed askTo launch operations and close first enterprise deals
The Problem
Hold Time
Is a Brand
Emergency.

Every minute a customer spends on hold is a minute they’re forming a negative association with your brand. They’re frustrated. They’re bored. They’re considering switching.

Companies spend billions on customer experience, then abandon customers the moment they reach the hold queue — the highest-friction moment in any customer journey.

⏱️

8+ Billion Minutes

U.S. consumers spend over 8 billion minutes on hold annually — and that number grows every year with population and service complexity.

😤

67% Consider Switching

Nearly two-thirds of customers who experience long hold times say it negatively impacts their loyalty to the brand — a direct revenue threat.

🎵

Hold Music Doesn’t Work

The current solution — loop music or silence — was designed for rotary phone infrastructure. It’s been unchanged for decades.

📉

No One Is Solving This

The IVR and telephony industry has focused on reducing hold time, not improving it. The engagement layer doesn’t exist yet.

Market Opportunity

The Numbers
Are Undeniable

We’re entering at the intersection of enterprise CX software, mobile gaming, and brand loyalty — three massive markets with a product none of them built.

$4.5B
Total Addressable Market
U.S. enterprise customer experience and contact center software market, growing at 12% annually.
$1.2B
Serviceable Market (SAM)
Fortune 1000 companies across healthcare, banking, insurance, telecom, and entertainment with high-volume contact centers.
$120M
Initial Target Market (SOM)
Top 500 enterprise accounts in healthcare and banking — our two highest-priority verticals for Year 1–2 go-to-market.

* Market estimates based on publicly available industry research. All figures represent conservative projections.

The Solution

Hold Time
Entertainment
Platform

1

White-label branded micro-games

Every game is fully customized to the enterprise partner — their colors, logo, vocabulary, and reward structure.

2

Delivered via SMS, no app needed

One link opens the game in any mobile browser. The lowest possible friction — customers are already on their phone.

3

IVR integration in a single day

Connects to Genesys, Five9, Twilio, and any major IVR vendor via API — no phone system overhaul required.

4

Real-time analytics and rewards

Coupon delivery, completion tracking, engagement metrics — all captured in the partner dashboard.

Your Brand

Thanks for holding! Tap to play a game while you wait.

Your Brand

🎮 Your Branded GamePlay & earn rewards while you wait!

🥦
🏃
💧
🧘
🫀
🥦
🧘
💧
Score: 340 · Lvl 2
68% lower perceived wait
No download required
How It Works

Four Steps.
One Seamless Experience.

1

Customer
Hits Hold

IVR detects the queue. Melted Crayons API is triggered automatically.

2

Opt-In
Offered

“Play a game while you wait?” One keypress. Fully optional. No friction.

3

SMS Fires
Instantly

Branded game link sent to their phone. Opens in any mobile browser.

4

Play. Win.
Measure.

Rewards delivered. Analytics captured. Brand equity built.

Integration timeline: 1 day. Our API connects to Genesys, Five9, Twilio, and all major IVR vendors. Low resistance to purchase means faster enterprise sales cycles and near-zero deployment risk for the client.

Industry Verticals

Six Industries.
One Platform.

🏥

Healthcare

Hospital systems turn hold time into wellness education — reinforcing healthy habits while patients wait.

Wellness Word Match
🏦

Banking & Finance

Major banks build product awareness and trust through financial literacy games on hold.

Money Trivia Challenge
🎤

Entertainment & Events

Labels and promoters build pre-event hype with artist trivia and fan engagement games.

Artist Trivia
🛡️

Insurance

Turn claims hold time into policy education — reducing agent workload and improving satisfaction.

Coverage Crossword
📡

Telecom & Utilities

Reduce churn caused by frustrating support holds with engaging, branded game experiences.

Tech IQ Quiz
🛍️

Retail & Ecommerce

Convert hold time into shopping excitement — coupon delivery and loyalty rewards via gameplay.

Deal Hunt
Market Timing

Why Now
Is the Moment

📱

Smartphone Saturation Is Complete

97% of U.S. adults own a smartphone. SMS delivery is universal — no segment of the enterprise customer base is unreachable.

🎮

Mobile Gaming Is Mainstream

2.7 billion people play mobile games globally. The behavioral habit is already formed — we’re meeting customers where they already are.

🏢

Enterprise CX Budgets Are Expanding

Post-pandemic, enterprise CX budgets grew 24% YoY as companies scrambled to recover from customer service brand damage.

🔗

IVR API Access Is Now Standard

Genesys, Five9, and Twilio have all opened API ecosystems. Integration that required custom dev in 2018 now takes one afternoon.

The brands that win the next decade won’t just reduce friction — they’ll turn friction into moments people remember.

Christopher Warrior Founder & CEO, Melted Crayons
Competitive Advantage

The Moat
Is Real

📱

Zero Friction Delivery

No app download. No login. One SMS opens a fully branded game in any mobile browser — the lowest possible barrier to customer engagement.

1-Day Integration

API connects to any major IVR vendor in hours. The minimal deployment lift is a core selling point in enterprise procurement conversations.

🎯

True White-Label

Every game is branded to the partner. Customers see the partner’s brand winning, not ours — which is exactly what enterprise buyers need.

🎮

Real Gaming DNA

8+ production games in the Melted Crayons Arcade. No competitor in enterprise CX software builds games in-house. This is our moat.

Feature
Melted Crayons
Competitors
No app download required
1-day IVR integration
In-house game development
Reward redemption analytics
Partial
Revenue Model

Three Streams.
All Compounding.

Tier 1 — SaaS

Enterprise License

Annual or monthly SaaS licensing per enterprise client. Includes platform access, game library, branded customization, and analytics dashboard.

  • Custom branding & game themes
  • Analytics dashboard access
  • Dedicated account management
  • Compliance docs (HIPAA-ready)
Tier 2 — Usage

Per-Session Fees

Usage-based billing that scales with the partner’s hold volume. As the client grows, our revenue grows with them automatically.

  • Per-SMS delivery fee
  • Per-game-session completion
  • Volume discounts at scale
  • Real-time usage reporting
Tier 3 — Performance

Reward Revenue Share

When partners offer in-game coupons and discounts, Melted Crayons earns a percentage of every redeemed offer — pure performance revenue.

  • % of coupon redemption value
  • Full conversion tracking
  • A/B testing for reward types
  • Complete attribution reporting

Each enterprise partnership activates all three revenue streams simultaneously — creating compounding revenue growth with every new client.

Financial Projections

The Path to
Scale

Year 1
$850K
5–8 enterprise clients. Anchor deals in healthcare & banking. Product–market fit validation.
Year 2
$3.2M
25+ clients across all 6 verticals. Session fees and reward share compounding. First profitability milestone.
Year 3
$9.5M
80+ enterprise clients. Full GTM team in place. Series A positioning. National brand presence.
Revenue Trajectory ($M)
$0.85M
Y1
$3.2M
Y2
$9.5M
Y3

* Projections are forward-looking estimates based on industry benchmarks and assumed deal velocity. Not guaranteed.

Go-to-Market Strategy

Land. Expand.
Dominate.

Phase 1

Land Anchor Clients

Months 1–6
  • Target top 50 healthcare systems and regional banks
  • Board relationships accelerate first enterprise intros
  • Pilot-first sales motion — low-risk proof of concept
  • Focus: product-market fit validation + 5 signed clients
Phase 2

Expand Verticals

Months 7–18
  • Enter insurance, telecom, and entertainment sectors
  • Channel partnerships with IVR vendors (Genesys, Five9)
  • Content library expansion — 20+ branded game types
  • Focus: 25+ clients, recurring SaaS base established
Phase 3

Scale & Series A

Months 19–36
  • Full GTM team: 6 enterprise AEs + 3 CSMs
  • Self-serve onboarding for mid-market
  • Series A raise at $9.5M ARR run rate
  • Focus: 80+ clients, national brand presence
Board advantage: Our existing relationships with Ralph Henderson (Zebra Brothers Capital) and Representative Joe Towns give us direct access to institutional buyers and government-adjacent healthcare and finance organizations from day one.
Mission & Impact
Profit With
Purpose.

Melted Crayons is more than an enterprise software company. Revenue from the Hold Time Entertainment Platform directly funds our $25 million Workforce Development Initiative — building career pathways for underserved youth and adults in technology and finance.

This isn’t a side initiative. It’s why we built the company. Enterprise revenue creates the capital; the mission creates the legacy.

Publicly Announced

Press release published October 2025 via OpenPR — Melted Crayons Launches Workforce Development Initiative. First-round funding target: $500K.

🎓

Education Division

Hands-on tech training, workplace readiness, project management, and mentorship pipelines with real companies.

💰

Financial Literacy Division

Personal finance, credit, benefits, investing basics, and wealth-building strategies alongside career development.

🏢

Real Estate Division

Co-working spaces and training facilities near innovation corridors — physical access to opportunity matters.

📊

Outcomes We Measure

Job placement, retention rate, salary growth, and career advancement — not just completions.

Leadership & Board

The Team
Behind the Platform

Operators and advisors at the intersection of technology, education, capital, and policy.

C

Christopher Warrior

CEO & Founder

15+ years EdTech & CS education. Music producer. B.A. Music Theory, Chapman. M.S. EdTech, Concordia Irvine. Alumni placed at Google, Roblox, NASA & Northrop Grumman.

R

Ralph M. Henderson Jr.

Board — Zebra Brothers Capital

CEO of Zebra Brothers Capital. Expertise in strategic finance, capital markets, and institutional capital development. Leading investor relations strategy.

M

Michael Lawson

Board Advisor — Ellis George LLP

Partner at Ellis George LLP. Corporate governance, contracts, and policy alignment. Supports enterprise deal structure and organizational compliance.

J

Rep. Joe Towns Jr.

Board Advisor — Tennessee House

Tennessee State House Representative. Champion of workforce development, technology access, and economic opportunity. Government and healthcare sector access.

The Ask
We’re Raising
$500K
Seed Round

To close our first enterprise clients, finalize the product, build the founding GTM team, and prove the model before a Series A raise at scale.

Partnership & Investment Inquiries connect@meltedcrayons.tv meltedcrayons.tv · California, USA
🏗️

Product Completion — $150K

Analytics dashboard, self-serve onboarding, game template library expansion, and HIPAA compliance certification.

🤝

Enterprise Sales Motion — $200K

First 2 enterprise AEs, conference presence, pilot program delivery, and channel partnership development with IVR vendors.

⚙️

Operations & Infrastructure — $150K

Cloud infrastructure, legal, compliance, and 12-month runway to Series A positioning at $850K ARR.

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