MoneyBoing

Education · Gaming Early Access

Money skills, in the language of games.

MoneyBoing is a financial-literacy game for grades 4–12. Students create a character, explore a city in space, and step into short lessons where every choice moves two meters — Wealth, what they build for themselves, and Impact, what their choices do for the people around them.

A student's character walking the MoneyBoing space dock toward two lit buildings

The station dock — each student’s own character walks it, and every building is a lesson.

6
Playable worldsEarning, saving, investing, building, pitching, and spotting scams
4–12
Grade levelsVocabulary and check-ins leveled for grades 4–6, 7–8, and 9–12
2
MetersWealth and Impact — grow both to unlock more of the station
0
Student emailsStudents join with a class code — no accounts, nothing to install
How it works

Create. Explore. Choose. Grow.

Every session is a short loop students already know from the games they play — with a money skill at the center of it.

1

Create a character

Students design their own avatar — skin tone, hair, outfit, accessories. That’s who walks the station and steps into every lesson.

2

Explore the station

A powered-down city in space. Each building is a world built around one money skill, and more open as students grow.

3

Make real choices

Take a first job, stock shelves on a budget, invest, price a product. Every choice moves Wealth and Impact — with the reason shown on screen.

4

See what changed

A quick check-in before and after each world shows what each student learned — and their part of the station comes back online.

Lesson scene: Miss Imara, Pax and Ledger outside a shuttered stall on the station
Every world opens with a story — here, helping Miss Imara reopen her stall.
The system map: the station's market fully lit, with the list of worlds below
The system map — the station lights up as students restore it.
The field guide: money words grouped by world with plain-language definitions
A field guide of every money word, written for each grade band.
The worlds

One station. Six worlds to bring back online.

Each world is a short, playable lesson built around one skill students will use for the rest of their lives.

🛒

The Concourse

Take a first job, restock a stall on a budget, and decide whether your money helps a neighbor or undercuts her.

▸ Earning · needs vs. wants
🏦

The Vault

Watch money grow when it’s left alone — and see why saving early beats saving more.

▸ Saving · compound growth
📈

The Exchange

Spread ten coins across four choices and live through three years of results — including the hot tip that falls apart.

▸ Investing · risk
🛠️

The Shipyard

Name a business, choose what it sells, and set a price — then find out why selling more isn’t the same as making more.

▸ Pricing · profit
🚀

The Launchpad

Pitch the business you built to a panel and stand behind your numbers.

▸ Pitching · persuasion
🛰️

The Drift

Help a friend sort real messages from scams — and from deals that are legal but still bad.

▸ Scams · consumer protection

Three more worlds — banking and leadership, careers, and giving back — are planned.

The big idea

Two meters. Both matter.

Most money games score one thing: how much you have. MoneyBoing scores two — and won’t let students win on just one.

Meter 1

Wealth

What students build for themselves.

  • Earning and budgeting
  • Saving and compound growth
  • Investing and managing risk
  • Pricing and profit
Meter 2

Impact

What their choices do for the people around them.

  • Supporting a local business
  • Sharing and giving
  • Helping a friend out of a bad deal
  • Teaching someone what you learned
The rule

Grow both

New worlds open only when Wealth and Impact are both ready.

  • Chasing money alone walls you out
  • A good life is more than a bigger number
  • The lesson students remember
For teachers

Built for the classroom, not just the screen.

Simple to start, private by design, and honest about what students learned.

🔑

No student accounts

Students join with a class code — no emails, no passwords, nothing to install.

📊

A class dashboard

See who’s played, each student’s before-and-after results, and where the class is growing.

📚

Leveled for grades 4–12

Vocabulary and check-ins are written for three reading levels; the game is the same for everyone.

💻

Runs on Chromebooks

Everything runs in the browser and is built to stay smooth on school devices.

Designed with California’s personal-finance graduation requirement (AB 2927) in mind.

Why a game

Meet students where they already are.

Students today grew up on games. They’re fluent in character creation, role-playing, leveling up, and shared online worlds. What they’re rarely taught is how to manage money well enough to live the life they want. MoneyBoing uses the language they already speak to teach the skills they’ll need.

🎮

No learning curve

Students already know how to play, so all their attention goes to the money skill — not the controls.

🧭

Learning by doing

Students make the choices, see the consequences, then explain the reasoning behind them.

📏

Measured, not guessed

Every world includes a short check-in before and after, so growth is visible — not assumed.

🎓

Classroom roots

Built by an educator — our founder’s students have gone on to Google, Roblox, NASA, and Northrop Grumman.

Profit with purpose

Like every Melted Crayons product, MoneyBoing is part of how we fund what matters: once our products generate revenue, a share is earmarked for our planned workforce initiative — opening tech careers in underserved communities.

See the initiative →

Bring MoneyBoing to your classroom.

We’re welcoming early-access classrooms and schools. Tell us about your students and we’ll set you up with a demo.

Request a demo →
MoneyBoing  ·  A Melted Crayons Studio.com product